Flystudio is driven by exceptional artists with 10 years of experience in the Commercial World and Game Art, over the 10 year we has successfully deliver many reknown works in Feature Film VFX, TVCM and Game Art production. One of the major TVCM project we did is Nippon Paint ‘Blobby’ in year 2008 and 2010, the exceptional quality had made lasting impression on the minds of the viewers.
From 2011 to 2017, Flystudio has been fortunate to join to the Digital Frontier Group, one of the biggest Animated Feature production company in Tokyo, Japan. Our latest production will be a Game Cinematic and feature-length animated movie, with the studio providing modeling, animation, simulation and effects services to Japan development team. We work alongside production teams with Digital Frontier team and continue to challenge the new high.
Currently, Flystudio is working to bridge the demand for CG Visual Creation artists by creating a wider job spectrum, and we will continue to produce CG works that is inspiring to Audience & Artist itself, while creating our ow IP projects.
|2001||Established in Year 2001, Flystudio start as a CG (Computer Generated) Production Studio, provided TVCM and Feature Film VFX production service. Founded by couples of ambitious young “visionaire”.|
|2003||Flystudio produce TVCM Munchy’s – Mini Tiger Bar, the exceptional quality won us 3rd prize in Anicomm Awards (US) for World Best Commercials. In the same year, Channel [V] – TheTicket won us the Kancil Award – Best Use of Motion Graphic, director by Steve Bristow.|
|2004||Flystudio was awarded the contract to produce VFX for many local Feature Films like Pontianak, Gong, Buli Balik. One of the major feather project ‘Senario XX‘ involved more than 20 heavy CG scene.|
|2005||Flystudio was awarded the contract to produce Tourism Malaysia animated marketing video for the countries of Japan and Korea. We created the CG character ‘SITI‘ with emphasis on feminine & graceful animation style. ‘SITI‘ brings not only Malaysia Scenery to Oversea but also the level of local animation to a new standard.|
|2006||Flystudio quality work has attracted international game developer into our clientele. We have thus far set foot on 3D in-game projects, and are on track to expand into this industry. Partnered with Igloo Digital Art Inc. UK establishes Igloo Digital Arts Sdn Bhd.|
|2007||Flystudio changes team structure from all generalist to having several department. This allows artists to focus on their strength skills. This approach brings Flystudio closer to success by growing and expanding our workforce in a very short time, also venturing into Indonesia TVCM market Soyjoy – Soypermarket.|
|2008||Flystudio produce ‘Nippon Pain Blobby‘ TVCM, the exceptional quality won us Merit in Kancil Award for Best Animation of 2008, and shine Flystudio the top brand in Malaysia TV commercial industry.|
|2009||Flystudio ventures into the overseas TVCM market by produce TVCM for India, Vietnam, China and Dubai. We also started venturing into game cinematic projects from Japan. We successfully delivered many renown work in TVCM; major projects includes Astro B.yond HD, one of the longest in Malaysian television commercial history in High Definition (HD).|
|2010||Flystudio was awarded the contract to produce Nippon Paint ‘Bobbly’ 2010 based on the success and impact made by ‘Blobby’ from the previous year. ‘Blobby’ 2010 continues to make a long lasting impression on the minds of the viewer. In the same year, projects like Suntory Boss – Traffic Jam, Honda – 4SEATER+IDEAS also achieved great success.|
|2011||Flystudio joins the Digital Frontier Group, our first major Animated Feature project Resident Evil: Damnation starts, with our studio providing modeling, animation, simulation and effects works to the Japan production team. Our production teams worked along side with Digital Frontier team, and we redirected our focus exclusively to Game Cinematic and Animated Feature projects.|
|2012||“Resident Evil Degeneration” released in Shinjuku Piccadilly and three other theaters for a limited 2-week period. Box Office sales surpassed 40 million yen and sold 1.6 million DVD & BD copies worldwide. In the same year, Flystudio sets up our game art division; starts project METAL GEAR RISING REVENGEANCE, with our studio providing game assets to Konami Digital Entertainment, Japan.|
|2013||Participated in the production of the video game “Ryuu ga Gotoku Isshin“.|
|2014||Participated in the production of the video game “Ryuu ga Gotoku 0”.|
|2015||Participated in the production of the CG feature film “GANTZ:O“, and the video game “Ryuu ga Gotoku 6“.|
|2016||Participated in the production of the TV 3DCG anime series “Infini-T Force“, the video game “Tekken 7“, and in the arcade game “Magician’s Dead” (Modeling).|
|2017||Flystudio acquired by its founder, Mr. Wee Meng Hee, start ventures into China movie industry, co-produce the first China Ultraman movie, Ultraman “The First Encounter”.|